Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
DevLog 7th December, 2017
Alright, here we go again!

[Image: OgTYFsqq0CoCYh2SvAwVpUnYMmimWG5BLbZFIpG5...oQ_wMRWflO]

Last week, we implemented a couple tutorial hints, triggered at different points while playing. For example, a description of crafting is displayed when opening the first campfire. Or a hint is shown about players, factions and hostility when the players first encounter each other.

[Image: nKE5xHDkn1aLL3c6_Bcc-d65Dzl8Kz9qfGe1j6_j..._FZVVw3Fsb]

We implemented construction tasks, so putting up walls, buildings and towers is now done via offline mode. Bringing us closer and closer to the sandbox target we had pictured, where time spent offline becomes as important as time spent online.

[Image: mS-uAdep0oSyUaambPxfTb2XNteHlEbhs3tzGtAc...nB8HKxHyUj]

When a player chooses to attack a village or open a village chest, they automatically get added to that village's criminal list. They get attacked on sight by the village's towers and offline defenders. We added a warning before these actions so players do not become criminals unknowingly.

[Image: JA8K9Q9HT6mXKTFNG46EHB4EWwapRzY0nQ5W1Cgv...hI8iIYOF14]

We also implemented some graphics for sitting down, to give the campfire a more relaxed atmosphere and make it more evident when characters were sleeping.

We were also not happy with the axe’s behaviour. We tried a bit of arcade style combat, where the third strike is stronger than the two before, but it didn’t work out the way we expected.
So we’ve tuned all weapons:
  • sword and axe move you forward while striking
  • axe and hammer have a very focused target area
  • staff and sword have a  broader target area
That makes the sword a good all-around weapon.
The hammer is great against strong enemies, but more taxing if used incorrectly.
The axe is great against most weak enemies, but also taxing if used incorrectly.
The staff is a great defensive weapon that is very beginner friendly.
Big Grin

"Man's plight would, indeed, be sad if he had to be kept in order through fear of punishment and hope of rewards after death." - Albert Einstein
so how soon do you think the game will be released, or mabye the next demo?
Angel I have not failed I have just found 10,000 ways that don't work-Tomas Edison

We are working full speed to get the Sandbox Demo ready within the next months, first a closed alpha phase for debugging and implementing feedback. Once all that is done and we have a stable version, we'll make the SD public.

Forum Jump:

Users browsing this thread: 1 Guest(s)